Rob came over yesterday and we played the scenario from the Rapid Fire Battlegames book.
Table looking north towards Brouay in the distance.
Cristot looking towards the British positions. The town is held by elements of 12th SS Recce battalion.
Brouay looking towards the British positions. The town is held by the 1st Battalion 26th SS Panzer Grenadiers.
The British arrival on table, is greeted with ambush fire from a Panther.
The lead sherman is KO'd and the others dash for cover. They could not return fire as they were carrying infantry.
Not a bad start for my newly painted Panther
Move two sees my hidden A/C miss the stuart and then get KO'd with it's return fire. I didn't realise at the time, but this was to cost me dearly later, when I realised this was the units CO
A brave bren carrier enters the Cristot in an attempt to draw fire. It is KO'd by a hidden Sdkfz 215/9 waiting further back in the town.
Move 4 sees reinforcements arrive for both sides. This new Panzer IV is lost in a hail of 25 pdr fire. New kit
Took another picture to make it look as if it lasted longer
Over towards Brouay, a British battalion had been making a steady advance on the town, but a particularly good round of fire saw two companies wiped out.
Over towards Cristot the British had committed another battalion to the attack. Pressure was beginning to mount on the town.
The British had a firm base along the road, but weren't making any progress in front of Cristot.
I had kept a mobile company of recce and I decided to deploy then to hold the hill to the south of Cristot. I probably should have deployed them here at the beginning of the game.
With the British battalion in front of Brouay in trouble the Panzer Grenadiers go over to the attack.
The sherman has been KO'd by a lucky long range shot from a PaK40. The British infantry have not made much progress.
The Panzer Grenadiers enter Adrieu on the British side. They are also closing in on the Sherman firefly that is engaged in a long range duel with a Panzer IV.
The M10 had been involved in the sample duel, but has come off worst.
This is the Panzer IV, assisted by a 150mm IG.
My mobile reserve had arrived it time to attempt to stop the British attack on the hill. My Sdkfz 250/1 was knocked out by the stuart I had forgotten was there
The German defensive artillery fire had been very effective on the British infantry attacking Cristot. Many were caught in the open by the 105mm gun fire. As you can see the battalion is very thin on the ground.
The artillery and mortar fire had been so intense on the Cristot church, that the occupying troops had had to fall back to preserve men.
The Panther was doing what it could with its limited HE fire.
My earlier mistake of loosing the recce CO, meant the unit broke on its first morale test and left the hill undefended to the British attackers.
After firing two panzerfaust and a panzerschreck at the firefly with no effect, the second shoot from the panzerschreck does the job.
There is now nothing left protecting the British left flank.
The only British forces left on this flank is the BGHQ.
The situation at the end of the game. Both remaining British battalions had taken morale tests, but the nearest one had captured Hill 102 and with it claimed a hard fought draw.
My new Panther had survived the game.
This is an excellent scenario, giving a hard fought game. Rob would like another crack at it sometime in the future.
Hope you enjoyed looking.
Wargamming WWII in 20mm, THE TRUE SCALE.
Don McHugh - Battling for charity with SOGG