Artillery Questions

Artillery Questions

Postby Troy » 12 Aug 2017

As I'm looking at the rules for Artillery, some questions come to mind - since I've been playing that other game for so long, and am now switching over to BG:

1. Once my observer succeeds in his comm check, then we determine how far the target point is scattered for that turn -- there is no further "stay ranged in right on that spot" - correct? If the spotter calls in another barrage the next turn, from the same guns, the entire process is repeated again: Comms Check, Target point scatter, Fire for effect etc.?

2. If I'm using off-board 80mm with an HE effect of 4/4+ in an artillery barrage, and I get to fire for effect -- then each 6 I roll to "hit" gets me ONE chance to roll a 4+ to cause a casualty against infantry/guns... Correct?

I would only roll the 4d6 in the HE Effect rating of 4/4+ if I direct fired an on-board mortar at a unit.
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Re: Artillery Questions

Postby Brodir » 12 Aug 2017

1. Yep, start again, no locking arty onto a target point.

2. A direct hit (a 6) means you use the HE rating of the impact, so 4/4+ for the mortar. That's against infantry targets (and soft skinned vehicles). Use the penetration value vs an armoured vehicle's side armour rating for direct hits on them.

Hope that helps
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Re: Artillery Questions

Postby Troy » 12 Aug 2017

My question on #2 is how many dice I'm rolling after I roll that 6 in Fire for Effect with an off-board mortar.

Do I roll 1d6 and hope to get a 4+

Or do I roll 4d6 to get a 4+
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Re: Artillery Questions

Postby Gunbird » 12 Aug 2017

4/4+ means 4 dice on a 4+ for HE.

If you roll a 6 then you roll 1 die for armour penetration for each 6 rolled.
Who is Gunbird? Johan van Ooij, Dutch, Mercenary Gamer, travels around to get in the occasional game. Current flavour of the month - scenery frenzy! My Blog >> http://20mmandthensome.blogspot.com/
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