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hincmar wrote:Thanks, that's a really useful primer. I'll print it out and use it as a "refresher" document.
Just one query: I'm not sure that I understand correctly why the US should take 2 counters at the beginning of the game for the German player holding two of the objectives. These objectives were placed by German in his deployment zone and it seems he forced the US to take a counter for each one just by deploying his forces there. I thought that a player only takes a counter when his opponent captures an objective during the game by moving on to it / eliminating any nearby enemy units? Thus, where the German player starts the game deployed on an objective, the US player would cause him to draw a counter if he subsequently captured it, but the US player would not take one merely because the German player deployed there before the game commenced.
ColonelBob wrote:Just one question about the Ambush order for the US team in the German's turn 3.
I always thought, and we play it like that, that you can only interupt the opponents turn if you see him doing something. That's to say, if he moves a unit or if he fires his first shot in an open fire order.
So you can use your ambush fire after a unit has moved as little as possible or if it has fired its first shot of the two shots possible.
Now in this example, the Us player uses its ambush fire directly whwn the German player declares that he activates the sniper.
What is now right?
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