Bemis Heights 1777


Re: Bemis Heights 1777

Postby Fire at Will » 20 Oct 2008

I've posted the results of a play test up on my AWI blog and made some final adjustments to the scenario on the blog(copied below)
http://willawi.blogspot.com/2008/10/bemis-heights-4-play-test.html

British OOB

The British force that marched out on 7th October 1777 was very much a reconnaissance in force rather than the full scale offensive that Burgogne had originally proposed to his council of war.

The OOB is for my rules notes are shown as (#)

Right flank - Fraser

Light Infantry #1 5sp OO (1)
Light Infantry #2 5sp OO (1)
Royal Artillery (medium guns) 3sp
24th Foot 5sp

Centre - Riedesel (2)

Brunswick Grenadiers 5sp
Von Specht 5sp
Von Rhetz 5sp
Hesse Hanau Artillery (medium guns) 3sp
Royal Artillery (heavy guns) 3sp

Left - Acland

British Grenadiers 5sp
Royal Artillery (medium guns) 2 @ 3sp

Other forces:

Breyman redoubt (3) - Breyman (8)

Breymann d3+2sp (4)
Hesse Hanau Artillery (medium guns) 3sp

Balcarres redoubt (5) - Phillips

Royal Artillery (medium guns?) #1 5sp
Royal Artillery (medium guns?) #2 5sp
20th Foot d3+2sp (4)
63rd Foot d3+2sp (4)

"Cabins" (6)

Canadians 3sp, Militia

Optionally in the woods on the British right - Indians/Canadians 5sp OO.

Optionally in front of the Balcarres redoubt an outwork with a piquette of 1sp

(1) Could be combined as a single close order unit 5sp
(2) The exact German units involved is not clear in the sources I've checked so far, I've used the two regiments from my collection
(3) Just fortified at the front and side, nothing at the rear 200m long with 2 guns defenses commander by Colonel Breymann
(4) The exact strengths of the defenders is unclear and there is some mention of some losses due to troops being dispatched to assist the forces in the open. To determine the exact number. roll a d6 1,2 - 3sp; 3,4 - 4sp; 5,6 - 5sp
(5) A large substantial work with abbatis in front 500m long with 8 guns
(6) Just considered as cover (loop holed palisade)
(7) The artillery that marched out was 12 guns = 15 sp, rather than create 3 powerful full strength units I have shown them as 5 weaker 3sp units so they can be more accurately dispersed across the frontage. This also makes them less effective and better reflect their performance in the battle.
(8) Optional - Breyman was a tyrant and some sources suggest he was shot by his own men, so when he tests for "risk to general" add 2 to the die roll.
(9) Optional - Fraser was deliberately shot by one of Morgans riflemen while rallying his troops. To reflect his inspiring leadership he has a +2 morale bonus, but he tests for "risk to general" whenever any of the units under his command lose a casualty(sp) from rifle fire.

American OOB

The standard calculation is 50men = 1sp (Open Order 25:1), however for playability the strength points in some brigades don't add up to the overall strength.

Morgan's Brigade (500) arrives turn 1/2 (1) - deployed between A and B

Virginia Rifles #1 5sp OO
Virginia Rifles #2 5sp OO
Dearborn Light Infantry 5sp (2)

Poor's Brigade (1,500) - arrives turn 1/2 (1) - deployed between E and F

1st NH 5sp
2nd NH 5sp
3rd NH 5sp
2nd NY 5sp
4th NY 5sp
1st Conn Militia 5sp Militia
2nd Conn Militia 5sp Militia

Learned's Brigade (1,400)- arrives turn 3 - deployed between C and E

2nd Mass 5sp
8th Mass 5sp
9th Mass 5sp
1st Canadian 5sp

Ten Broek's Militia Brigade (1,250) - arrives turn 5 on the road at E in column

Although actually ten regiments strong deploy on table at 5 x Militia regiments each 5sp

Patterson's Brigade (1,800) - arrives turn 7 on the road at E in column

10th Mass 5sp
11th Mass 5sp
12th Mass 5sp
14th Mass 5sp
Mass Militia 2 x 5sp

Glover's Brigade (2,100) - arrives turn 9on the road at E in column

1st Mass 5sp
4th Mass 5sp
13th Mass 5sp
15th Mass 5sp
2nd Albany Militia 5sp Militia
17th Albany Militia 5sp Militia
Duchess & Ulster Militia 5sp Militia

Benedict Arnold is treated as the overall comander, he arrives on turn 3. Each move roll 2d6, if the score is 11 or 12 he is recalled by Gates and takes no more part in the battle.

Notes

1) One brigade will arrive on move 1 the other on move 2, dice for which arrives first
2) Alternatively Dearborns can be deployed as two open order units each 5sp

Terrain

The British were drawn up in line on ridge covered by a wheatfield overlooking the middle creek. The open ground was 1000m, which was wider than the British could cover. At my normal scale 1 foot (300mm) represents 250m so the open ground extends 4 foot with woods on either side, a nice fit to a 6 foot wide table. The American table edge represents the middle creek. The top of the ridge is about 15" from the creek, so providing enough room for the Americans to move on without immediately being under musket/rifle fire.

One plan I have shows the area behind the British line as completely wooded, but I others show more open areas. The roads in the open have no effect on movement. Codes on the bottom of the map relate to the American arrival points.

Image
To the British left rear are the Balcarres and Breyman redoubts with the cabins (only one depicted) in between.

Treat the forests as open woods

Objectives

American: To drive the British off the table - for victory in the game they must drive the British back into their half of the table and capture at least one redoubt within 20 moves.

British: They must remain at or in front of their starting positions up until move 5. Victory for the British player is holding both redoubts and causing at least double their own losses on the Americans.

=================
Basic data comes from a number of sources, including Novak, Boatner, Morrisey, etc.
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